Druids prepare their spells from the entire Druid Spell list every day, so you could. D&D: Awaken Make Your Own Friends With These Five Creatures. So being able to cast awaken every once in a while is at the correct power level, possibly overpowered depending on the frequency you can cast it at. 5e Druid - Best targets for Awaken Spell 5th Edition I play a Moon Druid that just hit lvl 9 and learned the awaken spell. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed. Assuming you are playing 5e, Awaken is a 5th level spell, which lines up exactly with 9th level characters. You must have a Wisdom score of 13 or higher in order to multiclass in or. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. The awakened beast or plant is charmed by you for 30 days or until you and your companions do anything harmful to it. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. All beasts summoned by this spell have the planar mutant. Now summon up to four awakened beasts, with CR 2 or lower, based on the surrounding terrain and on what types of creatures would logically be present in the area. band of allies can transform even the most poorly equipped militia into a ferocious war band. It functions as normal, but with the following differences: Grove Guardians. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and such creatures typically share the druid’s disposition. For the druid spell list without optional spells, see Core Druid Spell List. You have the spell druid grove always prepared. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. This druid spell list includes optional spells available from Tashas Cauldron of Everything, as well as spells from Unearthed Arcana. If the target is a plant, it gains the ability to move its limbs, roots, vinces, creepers, and so forth, and it gains senses similar to a huamn’s. The target also gains the ability to speak one language you know. The target must have either no Intelligence score or an Intelligence of 3 or less. Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)Īfter spending the casting time tracing magical pathways within a precious gemstone, you touch a huge or smaller beast or plant.
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